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Ronald Enroth himself responded to the controversy (some of which had occurred prior to the release of the book) in the book itself, in part with: There has been much correspondence between leaders of the Covenant Church and JPUSA and me since I began to do the research for this book. The top right in the other section goes to the maze, and all the other exits go to the forest. You can only use the tavern and magerlin exits if you’re polymorphed into a small animal. It mostly seems like it’s just a shortcut/hiding spot for infamous players, since going anywhere naked is pretty useless for anyone else.
All NPCs have got quests for you, except Gomald, Lysis and Tavelor.Quests are the most essential part of the game, they give you skills, potions, scrolls, some rat tails, etc.InalaInala is the first NPC you'll encounter the first time you enter the town, she is the first one to give you quests too.The first quest she will give you is to get the life skill from Lysis, which is the first and most vulnerable thing for you in the game.Then she gives you a quest to clear out the orc fields, which then she personally rewards you with Bind Wounds skill.SholopSholop is the shop keeper we all know. If you stand by him and say 'quest', He will ask you to kill a White Wolf and its whole pack with it for a reward of the Shield skill. Not an easy task, but can be done with a trick and/or a few speed potions (mostly recommended Fatigue scroll if level is high enough to use).DarklowDarklow is the thief merchant at the entrance of the orcs cave.
He buys cheap, sells expensive. Regardless, his quest is the most sarcastic. Life skillLife skill is the skill that increases your life points everytime you level up, you gain Exp by killing monsters and enemies.It is the first skill you get by doing Inala's first quest, talk to Lysis and pay her 10 3 gold.Bind Wounds skillBind Wounds skill is a skill that allows fast recovery of helth points per minute/second, however you want to calculate it.You get this skill by doing Inala's 7th quest (clearing out the orcs field) and it is free to refocus anytime.Members get the benefit of faster recovery.Shield skillShield skill allows critical chances to block the enemy attacks. Leveling it is not fast but easy.You get this skill by doing Sholop's quest.Dagger skillBest skill to get after Life and Bind Wounds, Dagger skill increases accuracy (critical hits) and backstab chances with daggers. (Expecially with Forest daggers and Dark daggers)You buy this skill from Darklow for 2500 gold.Axe skillAxe skill is the debatably 3rd/2nd best skill in the game. It increases accuracy with axes which deal heavy damage.This skill is rewarded from Woodon after completing all his quests.Magic skillThe most complex and hardest of all.
![Aberoth Aberoth](https://vignette.wikia.nocookie.net/bookofaberoth/images/a/ae/Wodon.png/revision/latest?cb=20120813171833)
Magic skill allows you to cast spells by reading scrolls, depending on the level and tier, and school.This skill is gained by doing all of Magerlin's quests.Blunt skillThe top skill of all, Blunt skill increases accuracy wielding any blunt weapon (even a club). It raises your damage dramatically and from this point, starts the over powered life in the game.
The game is available. Aberoth is still under active development.Community LinksBlogsWant your link added here?Posting Rules:Posts that have nothing to do with Aberoth will be removed.Posts that have no real substance will be removed.Posts selling accounts will be removed.Posts whose only purpose is identifying an alt will be removed.Posting other people's personal information is absolutely not allowed.Posts buying or selling items should be posted to.Accounts that repeatedly or flagrantly violate the above rules will be temporarily or permanently banned. 10k-20kI'm taking casting sash as a comparison because the hat only purpose is a bonus that the sash already gives. Sash can only be acquired through gram, so you have one chance every 40 minutes or so.
Therefore for someone to try to get a Sash 5 times, he needs to play for 2 hours. Also sash can be useful late game, because it can carry extra scrolls.Previously, when farming orcs we would empty the strap of clubs on shlop, or we would neglect clubs to pick up axes that were worth more. Now, when farming orcs we drop the clubs in vault, to give to magerlin later. The way I see it, casting hat didn't bring an additional cost to the game, it's just meant to suck up the clubs we used to neglect.
It gives the same bonuses as a csash that is 25k, but with a lower defense than horned helm which is the late game head item. Also, you can stash clubs over time and then every once or twice in a week, you take them to magerlin with 5 straps. So potentially, to try to get a csash you need:.
Kill gram (or wait until someone kills gram). Prison key.
The time from town to magerlin (5 minutes?)In every aspect the hat is cheaper than the sash. And the most important factor, as keep chances go higher, the hat will be giving 1% perfect cast chance, therefore it's an item for new players/accounts. That's why I think it's supposed to be 10k, if not 'free'My opinion simple intended to add it so inactive players can get a little bit of help doing dailies. It's not meant to give any game advantage or anything like that.As Struck said it's valued as a collector's item at the moment, but that will soon end, if not already. It's vanity aspect will be valued the same as a healing hat. Not so much.
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